Sword Master: I’d have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. If there’s no benefit from combining them players will be resentful. Attack bonus if proficient +2 Weapon die ([W]) 1d6 Type melee Range 5/10 Handedness one-handed Proficiency category simple Weapon group Weapon properties light thrown, off-hand, small Price 2 gp Weight 1 lb. Players who want to make their Paladin even better at what they do can take them to the next level with a variety of feats. I'm searching to trying to find some good SnB builds for 5e. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). In terms of balance, I’ve tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? This sword-spear was crafted by the gods, and used by a powerful warrior who could walk between worlds, to slay a monster that threatened to consumed all of Theros in madness. Sword Master – I did actually think of making a longsword only feat that offered it the finesse quality. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. My solution is to add a war spear weapon to the martial category. I think the easiest way to reflect that is via an extended critical range… especially as who doesn’t love an extended critical range? This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. While I primarily had rogues in mind for the feat, a monk can replace the dagger’s paltry d4 with their Martial Arts die… bringing this back to a ninja-style shuriken master! Aside from the fact that no one I’ve played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! I’d lump the war pick in with the warhammer – historically most warhammers comnbined a flat bludgeoning face and a vicious spike. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). I’d be interested to know your feedback and anything you’ve done or tried related to weapons in 5th edition… please pipe up in the comments section below! You gain two superiority dice, which are d6s. in the Player’s Handbook, as an optional way of making your weapon choice mean something? Hopefully these feats can prove the ‘elegant’ solution that achieves my goal (and those who share my passion for weapons!) Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Even my own gaming table didn’t seem particularly interested in the fact their weapons were now more interesting. Fencing Master: Is it too much like the Duelist subclass? If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. I’ve dreamed up my own versions of the the UA weapon feats but they aren’t quite ready to be used in game yet. as there’s nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I don’t like much!). Cost 5 gp Weight 8 lb. Damage 1d6 (small), 1d8 (medium) Critical x2 Type piercing Category two-handed Proficiency simple Weapon Groups spears Special brace. Character Vault. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Swashbucklers, you’re welcome! On the subject of Divine Smite though, that’s something that’s in desperate need of a nerf IMHO). When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. You favour balance, manoeuvrability and improvisation in combat. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. 5E has a short list of artifacts, so it’s basically a race between the Sword of Kas, the Sword of Zariel (from Descent into Avernus), and Ed Han’s more than credible choice of Blackrazor. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. Now that I’ve done some research, I see I’m not the first person to think of this… Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. Once wielded by the banished heir to lightning, this weapon is the earliest form of the cross spear, serving as both a sword and a spear. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. The 5e spears are throwing spears. I’d be tempted to make it once per attack action (for synergy with Action Surge). Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? I think I’d edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there aren’t many magic whips out there! If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you – as an outsider – tried to insert them, you’d be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Those medieval headsmen chose axes for a reason, right? When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. I may well come and finish the job over time. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the … Flail Master – hmmm, yes now I’m tempted to make it once per Attack action too. While the sword hovers, you can use a bonus action to cause it to fly up to 30 But whatever. You gain proficiency in the whip. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. A die is expended when you use it. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something – it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Spear Master: I’m not sure this is necessary as Polearm Master has been errata’d to include the spear. That’s why I think there’s room for this feat, focusing on a one-handed spear wielder. Is it Unearthed Arcana or in a book? I was really pleased with my creation, but the response so far has been underwhelming. You regain your expended superiority dice when you finish a short or long rest. Fencing Master – Oooh, I haven’t heard of the Duelist subclass, and I can’t find it online. You gain one superiority dice to fuel your known maneuvers, which is a d6. Spears and hammers seem appropriate. But overall if you give the Dex based fighter longswords and greatswords to play with, then aren’t you waving goodbye to the Strength based fighter? ; Tyrfing — a cursed sword that appears in Norse Mythology that would kill a man when drawn and would eventually kill its wielder. Unearthed Arcana + Homebrew). Plus one superiority die alone is a bit underwhelming. Instead you’ve got a deadly combo now, by picking both feats! Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Swashbuckler… That’s the one I meant. not reliant on rolling a 19 or 20 etc.). Give them an extra table to consult, or – god forbid – an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Yes it’s simple, but it’s also excruciatingly dull. This spear with a spiraling blade has a metal crossbar approximately halfway down its length. Perhaps Heavy Spear is a more accurate name. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. The result was 19 new weapon qualities that meant no single weapon was exactly the same. The original blade of the Godsend was made by Purphoros, the God of the Forge, in a … But that’s all I can say for now…. So, do you like these? With Spear Master focused on single handed wielding I’d have it apply to melee attacks with javalins as well. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. When you take the attack action using a flail, you may disregard a shield’s bonus to a creature’s AC on one of your weapon attacks. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. I’ve been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. ; Sword Kladenets – a fabulous magic sword in some Old Russian fairy tales. 4 May, 2017 in 5e DnD / free content / free gaming resources / magic items / Medieval Studies certificate tagged Black Company / Dust to Dust / pikes / spears / Sutton Hoo helm by Brandes Stoddard In a recent G+ post, Jared Rascher noted the general lack of cool magic spears in 5e and asked after a DM’s Guild or OGL product that might amend this. 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