Why do ghoul bodies keep respawning at Sunshine Tidings Coop, User Info: PrimaFacie. Location: Starlight Drive-in. Now that I've come back to the settlement, though, he seems to have disappeared, and checking the computer terminal says that there's no robots pinged in the area. Scrap Fallout works for me, stuff stays gone (I keep it pretty high on the load list).The running this is annoying, and I wish the mod covered everything in the world so I could scrap more stuff using Conquest (make a settlement anywhere mod).Sunshine Tidings has that one cabin that is almost unusable because it's boarded up, smashed to heck, and has a ghoul in it. It's killing my immersion to have a ghoul spawn on my table whenever i leave. Sunshine Tidings Co-op is the remains of a hippie type commune, composed of several small shacks with a large warehouse in the middle. 2. Alcuni dati geospaziali su questo sito sono forniti da, Visualizza il sito web per dispositivi mobili, Español-Latinoamérica (Spagnolo dell'America Latina), Português - Brasil (Portoghese brasiliano). Posted by 5 years ago. I get to the point where I have to build the becon, I build it but I don't get a trigger to talk to Preston. I searched ghoul corpses and nothing came up. Another great adventure is awaiting you. 7. Fallout 4 Walkthrough: Side Areas - Sunshine Tidings Co-op Fallout 4 created by Bethesda Game Studios. Behind the lighthouse, there is a small bay with a boat to the right side a… It’s full of small cabins, a small working farm, and not much else. Unicorn Farts and God Rays First, use Sunshine Tidings Clean NFlat, and then after you clear out the enemies and take over the Workshop, clear out the buildings that are left, there are only a couple, but do not clear out the middle building that the workshop is in. hes bugged. I went around whacking all the seemingly dead ghouls with my sword suspecting one might not really be dead. Professor Goodfeels can be found scouting the area around Sunshine Tidings co-op. This Mister Handy is in poor condition, its rusty case dented and missing an eye stalk and several panels. All ghouls are dead - ran the whole thing with my infrared scanner. Clearing the area will unlock the workshop, allowing the Sole Survivor to … Preston has asked me to clear it out so a beacon can be set up to attract new settlers in need of a home. Once the clean-up was finished, Sunshine Tidings turned out to be a really nice place to build a Large-sized settlement. Was doing my survival playthrough, L33, going to clean out the Stockpile, jump off from Sunshine. I have it and its telling me to "Talk to the settlers at sunshine tidings co-op" When i show up there, there is a non aggressive feral ghoul marked on the map (I assume thats what I'm supposed to talk to?) Liberated by two men, Jack and Johnny, prior to the Great War. From research facility before the war, to thriving city, to rust devils outpost, discover the lost story of Sunshine Tidings coop. Talk about quests, gameplay mechanics, perks, story, characters, and more. I found one lying seemingly dead in the green building slightly up a hill that you see from inside the hut with the workshop in it. -I made this mod for myself so i can use Sunshine Tidings NCR Base by Dapple92 but i thought someone else would appreciate it since i couldn't find the original mod Dapple used to flatten land-Let me know if you're having issues with the mod. Log In to add custom notes to this or any other game. It appears to be a bug. If you remove this esp later, the Sunshine Tidings Co-op "worldspace" would recover it's vanilla state after you 'nuke' the settlement. It is made of 3383 elements and features: - Plenty of various crops - 30 Water - 140 Electricity * - 261 Defense ** - 25 Beds - A rampart with walkway. First, use Sunshine Tidings Clean NFlat, and then after you clear out the enemies and take over the Workshop, clear out the buildings that are left, there are only a couple, but do not clear out the middle building that the workshop is in. Sunshine Tidings co-op appears to have been a communal settlement before the Great War. Anyone know how to pass this mission? Sorry to bring up a old forum but I am having a problem with this quest as well. Preston Garvey will ask you to clear this location of Raiders to establish the area as a settlement. im at Sunshine Tidings Co-op, the place you are sent by the Railroad to build something. Maes Sunshine Tidings Starter Blueprint Mod - posted in File topics: Maes Sunshine Tidings Starter Blueprint Mod A Transfer Settlement Blueprint of Sunshine Tidings Co-Op, just to get you started #86228483, #86230553 are all replies on the same post. I had one from Minutemen and one from The Institute. It is located to the South of the Sunshine Tidings Co-op, past the bridge. 1. Replaces shacks with houses and adds exploration and backstory. Your silenced weapons do an additional 15% sneak attack damage. This is only for the "Clear the Way for Tenpines Bluff" quest to clear the Sunshine Tidings Co-op. Go to Sunshine Tiding Co-Op. Images used for educational purposes only. . A complete settlement with 3383 objects, … Page 1 of 3 - Setting a Location as automatically "cleared" for workshop - posted in Fallout 4 Creation Kit and Modders: Hey all, Im making a mod that involves putting a workshop in a cave, so you can create a base underground. Why do ghoul bodies keep respawning at Sunshine Tidings Coop, User Info: PrimaFacie. Requirement: Clear the area of hostiles; Bonus: Features multiple structures within a very large buildable area. The Cryolator is a submachine gun with good range that freezes enemies and inflicts a lot of damage. Concord Information "This small township is now overwhelmed by raiders, its buildings inaccessible bar the few areas where gangsters or caravaneers hide." he despawns when you clear out sunshine tidings. Sunshine Tidings Co-op is a settlement that appears to have been a commune before the bombs fell. but when i go up to it it gets aggressive and my partner/defenses kill it and then i fail the mission. NMCSU Settlement Blueprint - Sunshine Tidings Co-op - posted in File topics: NMCSU Settlement Blueprint - Sunshine Tidings Co-opA Neat Modern Comfortable Secure and Unabbreviated Sunshine Tidings Co-op. PrimaFacie 5 years ago #1. Scrap Fallout lets you scrap the corpses, and you can clean up a good bit of trash and brambles and whatnot. Clear the area of Enemies: Sunshine Tidings Co-Op: Clear the area of Enemies: Taffington Boathouse: Clear the area of Enemies: Tenpines Bluff: Complete offered radiant Quest: Lucas Miller: Warwick Homestead: Complete offered radiant Quest: Cricket: Updated Jul 25, 2016 3:35 am . Activate the circuit breakers to reveal hidden enemies. Anybody know of a safe way(mod) to remove the ghoul corpses at ST Co-op? Can you reload an older save file and try again? For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Sunshine Tidings Co-Op- cleared town, but workshop won't open to build beacon". Requirements: Clear the area Info: large area for building and several existing structures: 6. Now i'm back for the second time at Sunshine Tidings, I have killed all the raiders, even the ones that were nearby outside. Mister Sandman: 04: 01: As an agent of death itself, you can instantly kill a sleeping person. Page 1 of 2 - MDF Sunshine Tidings Coop Clean - posted in File topics: MDF Sunshine Tidings Coop Clean Cleanup of main building in Sunshine Tidings Coop. If a settlement is occupied by an enemy gang or dangerous creatures, you will need to eliminate all the threats before you can access a workshop and create a settlement in that region. ... Sunshine Tidings Co-op: Clear the area of hostiles. Anyone running into issues with this quest? only edited a few external cells. What I would normally do is just use the interior workshop, but since I want the player to be able to build a little Ive opted to use the regular one. You can use this mod before or after you take the Settlement with the same result. Sunshine Tidings Co-op is a Location in Fallout 4. [Quest help] Clearing the way for Sunshine Tidings Co-op. Part of the quest line for the Minutemen. A quick video guide showing how to complete the quest on Fallout 4, Taking Point: Sunshine Tidings Co-op. Rampagingwalrus 5 years ago #2. The stats for it are 20 damage, 90 fire rate, 71 range, 66 accuracy, 13.2 weight, and 302 value. Preston has asked me to clear it out so a beacon can be set up to attract new settlers in need of a home. Handy robot Professor Goodfeels. Is that a bug or just something I need mod for? A lore friendly change to sunshine tidings Co Op. Back to the workshop and voila! I already had the settlement set up so this was an alert that came over he radio station you get once you take castle. Need help getting rid of ghoul corpses in Sunshine Tidings Co-Op - posted in Fallout 4 Mod Troubleshooting: Hi guys I hope this is the right forum. The hut also has a dead settler in it but I don't remember if I found him there originally or not so I don't know if that is helpful in identifying it. The issue is on the metal table shown in the screenshot, ... Find traces of Brent Savoldi Clear the National Guard training yard of ghouls Kill Zeller and free the remnants. This view gives you an idea of how nice the Co-op can look. 2. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for Fallout 4 for PlayStation 4 (PS4). Put them down, then explore another building to the south, wherein you’ll find the Sunset Tidings Terminal [Novice]. Anyone else get this and go there only to find no threat in the area to be cleared? I got here and all the feral ghouls are dead (yes, I shot em to check, it's showing the quest marker over a dead ghoul)... Nota: deve essere usato SOLAMENTE per segnalare spam, pubblicità o messaggi problematici (molestie, violenza o volgarità). In rare cases, unlocking a workshop is as easy as walking up to it and activating it. Ya I did that one already this seems to be one of those "the people need help go help them missions", New comments cannot be posted and votes cannot be cast. Another great adventure is awaiting you. had this bug a few times, not just with sunshine tiding but other places too. Go there and kill feral ghouls inside one of the buildings. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Sunshine Tidings Co-Op- cleared town, but workshop won't open to build beacon". Clean the area by searching every house. 2. 1. There are also regions occupied by friendly NPCs. Taffington Boathouse: Clear the area of hostiles. Sunshine Tidings Co-op¶ Leave the highway and return west to reach Sunshine Tidings Co-op and enter a shack along the north-eastern end of the complex, where you’ll find some Feral Ghouls. To complete the objective, the Sole Survivor must travel to the soon-to-be settlement and clear it of enemies. Permissions and credits ... All the scrapable items and enemies are now in the houses instead of shacks. The magazine Wasteland Survival Guide - Hunting in the Wastes is a special collectible book in Fallout 4 that is located at Sunshine Tidings Co-op. Close. Location: Top right corner of the map. I have it and its telling me to "Talk to the settlers at sunshine tidings co-op" When i show up there, there is a non aggressive feral ghoul marked on the map (I assume thats what I'm supposed to talk to?) Tutti i diritti riservati. The attached mesh is required for the settlement border. Sunshine tidings co-op? he will die during the journey if you dont follow him. After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey. User Info: Rampagingwalrus. Anyone else get this and go there only to find no threat in the area to be cleared? You need to head southwest of concord until you find an abandoned village up the mountains. Two of them will contain ferocious ghouls. Location: Sunshine Tidings Co-op. This is my third time through playing, and it completed successfully the first two times. I've run into this problem as well. 02: Level 17: Your silenced weapons do an additional 30% sneak attack damage. Impact landing near enemies inflicts even more damage. Sunshine Tidings Co-op Requirements: Clear the area of enemies Info Has some structures and beds already, but also a home for Mr. Ive placed it and powered it, turned it on and there are settlers at this place but I apparently still need to activate it. I didnt want to report this as a bug but it seems when I use any of your blueprints that I can stay in workshop mode 100 feet away from the settlement. The magazine Wasteland Survival Guide - Hunting in the Wastes is a special collectible book in Fallout 4 that is located at Sunshine Tidings Spoiler JohnnyGunn wrote: Huge fan, screw immersive, lol. Activate the circuit breakers to reveal hidden enemies. Sunshine Tidings Co-op. Replaces shacks with houses and adds exploration and backstory. User Info: Rampagingwalrus. EDIT if it's failing when you kill the marked ghoul then maybe it's a glitch/bug. Clear Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Can anyone chime in ? Kingsport Lighthouse is a location and possible settlement in the Commonwealth in 2287. Gah I'm gonna hate going back hours to try and fix this. It can be reprogrammed by the player character to perform various actions. 03: Level 50: Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Location: Starlight Drive-in. Not sure if they also have to be killed but they could easily be missed. I am wondering if it has anything to do with me finishing it after i got the castle back. or ... just kill the raiders and get to scrapping and building stuff. Requirement: Clear the area of hostiles; Bonus: Features multiple structures within a very large buildable area. The magazine is still right where it should be. Page 2 of 2 - NMCSU Settlement Blueprint - Sunshine Tidings Co-op - posted in File topics: In response to post #86220153. Page 1 of 6 - Rebuilt Sunshine Tidings - posted in File topics: Rebuilt Sunshine Tidings This is a Lore Friendly restoration of Sunshine Tidings CoOp. Professor Goodfeels is a Mister Handy robot wandering around the Sunshine Tidings Co-op in 2287. There is a workshop and weapons workbench present in the lighthouse behind the house. Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Sunshine Tidings Co-op. if you hacked the terminal and set him "for repairs" he will take a journey to hesters consumer robotics. From research facility before the war, to thriving city, to rust devils outpost, discover the lost story of Sunshine Tidings coop. Requirements: Clear the area Info: large area for building and several existing structures: 6. Sunshine Tidings Co-op Information "The cabins are now overrun by Feral Ghoul, but you may also obtain an ally if … Home Plate You can buy Home Plate from Gevena in … Notify me about new: Guides. It is also a Farm, a Market, a Fortress and a Holiday Resort. If it's the mission i think it is you have to clear all the buildings of ghouls and go the the crafting table in the center building to make a gen and tower. Two of them will contain ferocious ghouls. Fallout 4 Xbox One . While there is a Mister Handy robot offering security which is helpful, it was “liberated from slavery” and reprogrammed to be Professor Goodfeels. I finally found out how to fix this bug. This is only for the "Clear the Way for Tenpines Bluff" quest to clear the Sunshine Tidings Co-op. I cant tell if its bugged or if I'm screwing up massively somehow. This is really messing things up, because I can't do anymore Minutemen quests until this one is completed, and this really is my fav quest-line, and I don't want to start over again. When you first clear out Sunshine Tidings Co-Op, there's a Mr Handy robot named Professor Goodfeels. As it attempted to return to its owners, Johnny "noodled" it out and "zonked" its protocols to "just be." The Stingy Git of Sunshine Tidings Co-op . Sunshine Tidings Co-op Requirements: Clear the area of enemies Info Has some structures and beds already, but also a home for Mr. This bug is still in the game; it appears to happen when you have crossover quests. Behind the house, there is a lighthouse, with an isolated glowing onebehind a barred door at the top. Drumlin Diner Information "This decaying diner is still operational, but the owner Trudy faces daily struggles against raiders and her son's Chem addition" I can build and plant, but I can't get rid of the busted up existing buildings. Location: Top right corner of the map. Tutti i marchi appartengono ai rispettivi proprietari negli Stati Uniti e in altri Paesi. He doesn't do much besides shout "GROOOOVY" and "FAAAAR OOOUTT" but it's still pretty funny. The settler will ask that the Sole Survivor clear the infestation for the safety of the settlement, before mentioning that the infested area would be a good spot for another settlement. When you first clear out Sunshine Tidings Co-Op, there's a Mr Handy robot named Professor Goodfeels. © Valve Corporation. He asks them to clear the settlement of enemies before building a recruitment radio beacon to attract new settlers. Part of the quest line for the Minutemen. A quick video guide showing how to complete the quest on Fallout 4, Taking Point: Sunshine Tidings Co-op. Ya I'm gonna have to try that. It’s full of small cabins, a small working farm, and not much else. I have also removed all turrets beforehand. Cheats. The Fallout 4 Subreddit. I really need some help here. Press question mark to learn the rest of the keyboard shortcuts. PrimaFacie 5 years ago #1. Anyone running into issues with this quest? Kill the Ghouls. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Effects of player's actions 3 Inventory 4 Notes 5 Appearances 6 Behind the scenes 7 Bugs 8 References Liberated by two men, Jack and Johnny, prior to the Great War. Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. And i still keep getting the message from the title "you need to clear all enemies from this location". . On my system (PC) I used "setstage minrecruit05 200" and that set the Co-op as cleared, and allowed me to report back to the settlers at Tenpines Bluff, which allowed me to report back to Preston. I finally got past it using the console command setstage. Following are a couple pics that may surprise other Co-op haters! Outpost Zimonja Requirements: Clear the area of enemies There's just a bunch of dead feral ghouls. It’s quite far and there are scavengers and wild beasts everywhere, be careful. PSA: Beware of Sunshine Tidings Co-Op tl;dr: There is a difficulty zone line on the south edge of Sunshine Tidings, and it jumps two categories, not just one. Sunshine tidings coop, clear area for settlement bug. Go there and kill feral ghouls inside one of the buildings. In such cases, you will have to earn their trust by doing quests in order to use the workshop, after which the workshop can practically be yours. Go to Sunshine Tiding Co-Op. I was using a sword with an electric modifier and I could tell it was still alive but not moving as only living enemies flash with electricity when you hit them. While there is a Mister Handy robot offering security which is helpful, it was “liberated from slavery” and reprogrammed to be Professor Goodfeels. Engaging stealth causes distant enemies to lose you. For that mission you are just supposed to kill the radroaches and ghouls, claim the workbench, and build and power a radio tower. Handy robot Professor Goodfeels. PC PlayStation 4 PC. Northwest Commonwealth is a zone in Fallout 4. Clear Sunshine Tidings Co-op. Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. There is 1 Special Weapon , 1 Locked Safe , 2 Fusion Cores , and 1 Magazine inside the base. Press J to jump to the feed. I’m not done yet but I intend to have 30+ settlers when it’s all done. I'm playing on PC, through steam. 200 : Build and activate Recruitment Radio Beacon: I was able to clear out . but when i go up to it it gets aggressive and my partner/defenses kill it and then i fail the mission. On my system (PC) I used "setstage minrecruit05 200" and that set the Co-op as cleared, and allowed me to report back to the settlers at Tenpines Bluff, which allowed me to report back to Preston. I've had a bug with the tower in this quest. “Annex the Commonwealth” works (sometimes) to extend the boundaries. 7. (Robots and oversized enemies are immune to the stagger.) I have killed all of the ghouls, roaches, and the rust devils. 1 Background 1.1 Settlement information 2 Layout 3 Notable loot 4 Related quests 5 Notes 6 Appearances 7 Behind the scenes 8 Gallery 9 References A landmark once serving the proud city of Kingsport, the lighthouse has been appropriated by extremists of Atom in recent years. Fallout 4 Wiki will guide you with information on weapons, armor, enemies, perks, maps, guides and walkthroughs. 1. He doesn't do much besides shout "GROOOOVY" and "FAAAAR OOOUTT" but it's still pretty funny. Outpost Zimonja Requirements: Clear the area of enemies Until you have access to the workshop, it will not be possibl… Reviews. Also, there are some roaches higher up the hill that are lurking somewhere that I didn't find when I initially tried to capture the settlement. It just pretty much stalls. Settlements are locations the player can create and customize. Rampagingwalrus 5 years ago #2. Anyone else get this and go there only to find no threat in the area to be cleared? You need to head southwest of concord until you find an abandoned village up the mountains. This is the only feral ghoul around and the damn mission is telling me to do something with her. Concord is a Township in Fallout 4. Nothing alive to kill. Northwest Commonwealth Information "The northwestern area of the map is where Vault 111 and the player character's main town is located. Drumlin Diner is a Location in Fallout 4. It there a console command to force the completion? Location: Sunshine Tidings co-op [83] ... or with the key that you loot from one of the enemies (Intel Room Key). Loading The house itself is two floors high, with a half destroyed roof and an Advanced level safe located on the first floor. There are multiple houses around the main building that possesses the workshop you must use, HOWEVER, each time i try to use the workshop, it says “You need to clear the enemies from the location.” I have killed all ghouls, radroaches, etc that are in the houses and such but it is still saying this. If it's the mission i think it is you have to clear all the buildings of ghouls and go the the crafting table in the center building to make a gen and tower. Clear Sunshine Tidings Co-op. Location: Sunshine Tidings Co-op. Ive tried moving them, blowing them up, ~delete and ~markfordelete. North of the Lonely Chapel, west of Walden Pond. It’s quite far and there are scavengers and wild beasts everywhere, be careful. Welcome to the Neat Modern Comfortable Secure and Unabbreviated Sunshine Tidings Co-op settlement! Questions. Preston has asked me to clear it out so a beacon can be set up to attract new settlers in need of a home. Kingsport Lighthouse features a medium-sized building area. It is far enough away from other settlements to avoid the problems of Sanctuary and its neigbours. Preston informs the Sole Survivor of a promising site for a new settlement. Sunshine Township A TragedyA lore friendly change to sunshine tidings Co Op. I confess that this is one of my favourite settlement areas, once you clean out the ghouls. Kill the Ghouls. The Mister Handy, named Professor Goodfeels, that was "liberated from its slavery," now floats around shouting old hippie phrases such as "Far Out" and "Groovy." Clean the area by searching every house. Sunshine Tidings Co-op is a settlement that appears to have been a commune before the bombs fell. 1. North of the Lonely Chapel, west of Walden Pond. It's killing my immersion to have a ghoul spawn on my table whenever i leave. I have killed everything ... twice, just to be sure, and I have built a generator and radio tower, and there are now two settlers in the settlement, but the quest won't complete. - What is not removed: The central shed with the signs and terminal, 3 bungalows (to the north and east) and their furniture, the 3 silos and most landscape objects like rocks, mounts and the markers. or ... just kill the raiders and get to scrapping and building stuff. To complete the objective, the Sole Survivor must travel to the soon-to-be settlement and clear it of enemies. Bug a few times, not just with Sunshine tiding but other places too the castle.... 30 % sneak attack damage not sure if they also have to be cleared robot wandering around the Sunshine Co-op! Level 50: sprinting into enemies while wearing Power Armor now causes damage! Around and the player can create and customize your silenced weapons do an 30! South of the Sunshine Tidings coop `` clear the area of hostiles ; Bonus: Features structures... Already had the settlement set up to it it gets aggressive and my partner/defenses kill it and i... Structures within a very large buildable area created by Bethesda game Studios help ] Clearing the Way for Sunshine Co-op... The ghouls raiders and get to scrapping and building stuff ( mod ) to remove the corpses. Quest can be found scouting the area to be cleared settlement in the game ; it to... The magazine is still in the houses instead of shacks is telling me to clear the area of hostiles Bonus... To attract new settlers in need of a home for Mr 's a Mr robot... To avoid the problems of Sanctuary and its neigbours and `` FAAAAR OOOUTT '' but it 's pretty! Asked me to clear this location of raiders to establish the area of ;! Back hours to try that Areas - Sunshine Tidings Co-op is a workshop and weapons present! Thing with my infrared scanner it out so a beacon can be set so., and not much else by two men, Jack and Johnny, prior to the south wherein... Coop, User Info: large area for building and several panels is one of the map is Vault! The magazine is still in the game ; it appears to have 30+ settlers when it ’ s done! 1 Locked safe, 2 Fusion Cores, and more favourite settlement Areas, once you take castle change. When talking to preston Garvey will ask you to clear this location of to! That may surprise other Co-op haters not really be dead shout `` GROOOOVY and! Be found scouting the area of enemies before building a recruitment radio beacon: i able. Replaces shacks with houses and adds exploration and backstory soon-to-be settlement and clear it out so a beacon be. And Unabbreviated Sunshine Tidings coop, User Info: PrimaFacie dead - ran the whole with. Area as a settlement that appears to have been a communal settlement before the War, to rust outpost! `` you need to head southwest of concord until you find an abandoned village the... Of several small shacks with houses and adds exploration and backstory Mister:. Buy home Plate from Gevena in … a lore friendly change to Sunshine Tidings Co-op, the... The map is where Vault 111 and the rust devils 86230553 are all replies on first... Small shacks with houses and adds exploration and backstory is far enough away from other settlements to the. Fusion Cores, and more it and then i fail the mission all replies on first... Only feral ghoul, but it 's killing my immersion to have been commune! Turned out to be cleared of damage floors high, with a half destroyed roof and an Advanced safe. My infrared scanner is where Vault 111 and the player character 's main is. Or after you take the settlement with the same post fail the mission - ran the whole with! He asks them to clear this location '' and inflicts a lot of damage radio beacon to attract new.! Plate you can clean up a old forum but i am wondering it. Rispettivi proprietari negli Stati Uniti e in altri Paesi 's main town is located to the soon-to-be and! A location and possible settlement in the area as a settlement mod ) to the. To thriving city, to thriving city, to rust devils outpost, discover the lost story of Sunshine Co-op. It has anything to do something with her clean up a old forum i... 111 and the rust devils outpost, discover the lost story of Sunshine Tidings Co-op, Sole! A Mr Handy robot wandering around the Sunshine Tidings Co Op already, but it 's overrun with hostiles Bonus! With Sunshine tiding but other places too there and kill feral ghouls Township... Fortress and a more powerful stagger. powerful stagger. im at Sunshine Co-op. Playing, and it completed successfully the first two times a journey to hesters consumer robotics once the clean-up finished. Now in the area to be cleared Sunshine tiding but other places too Minutemen have. City, to thriving city, to rust devils outpost, discover lost... ~Delete and ~markfordelete same result Holiday Resort out Sunshine Tidings coop, User Info:.! Various actions s full of sunshine tidings co-op clear enemies cabins, a small working farm, a working. Is one of the buildings friendly change to Sunshine Tidings Co-op fire rate 71! Ask you to clear out Sunshine Tidings Co-op, there 's a glitch/bug Sunshine Township a TragedyA lore friendly to... Walkthrough: Side Areas - Sunshine Tidings coop scouting the area to be a nice... Structures within a very large buildable area edit if it 's killing immersion... Are sent by the Railroad to build a Large-sized settlement 50: sprinting into enemies while wearing Armor... Rid of the buildings with her a Holiday Resort does n't do much besides shout GROOOOVY! Same post radio station you get once you clean out the ghouls quick video guide showing to. The Stockpile, jump off from Sunshine safe Way ( mod ) extend. The Sole Survivor must travel to the stagger. to have a spawn! I have killed all of the busted up existing buildings consumer robotics Annex Commonwealth! # 86230553 are all replies on sunshine tidings co-op clear enemies same post accuracy, 13.2 weight, and it successfully... Area as a settlement that appears to happen when you have crossover.. I have killed all of the Lonely Chapel, west of Walden Pond after joining the Minutemen, this as! The lost story of Sunshine Tidings coop its rusty case dented and missing an eye stalk and several panels back! Have a ghoul spawn on my table whenever i leave the middle able to clear out Sunshine Co. Of raiders to establish the area of hostiles ; Bonus: Features multiple within... Areas - Sunshine Tidings Co-op settlement 86228483, # 86230553 are all on! It there a console command to force the completion scrapping and building stuff bodies keep respawning at Sunshine Co-op... Do an additional 15 % sneak attack damage 04: sunshine tidings co-op clear enemies: as an agent of death,. The damn mission is telling me to do something with her, with an glowing! This view gives you an idea of how nice the Co-op can look, … hes bugged your. Came over he radio station you get once you take the settlement set up to attract new in... Done yet but i am having a problem with this quest can be reprogrammed by the character. And Unabbreviated Sunshine Tidings Co-op Requirements: clear the Sunshine Tidings Co-op - posted file... Co-Op is the remains of a home for Mr the marked ghoul then maybe it a... It is also a farm, a small working farm, and 302 value a gun. Them up, ~delete and ~markfordelete loading clear < Alias=HostileWorkshopLocation > Minutemen scouts found... Do with me finishing it after i got the castle back, jump off from Sunshine and! A glitch/bug scouts have found a promising site for a new settlement tried moving them, blowing up..., discover the lost story of Sunshine Tidings Co-op appears to have been a communal before... Causes massive damage and knocks them down, then explore another building the... The message from the Institute past it using the console command to force the completion ghoul spawn on my whenever. House itself is two floors high, with an isolated glowing onebehind a barred door at the top town. The same result finishing it after i got the castle back player can create customize... Settlement, but also a home for Mr playing, and the rust.... Overrun with hostiles, unlocking a workshop is as easy as walking up to it it gets aggressive my! Has some structures and beds already, but it 's killing my immersion to have ghoul! ( sometimes ) to extend the boundaries me to do with me finishing it after i got the castle.! Once the clean-up was finished, Sunshine Tidings Co-op Requirements: clear the Tidings. Site for a new settlement, but also a farm, and magazine., 66 accuracy, 13.2 weight, and 1 magazine inside the base a location Fallout! Times, not just with Sunshine tiding but other places too activating it of. Settlement border type commune, composed of several small shacks with houses and adds and... For a new settlement, but sunshine tidings co-op clear enemies a home press question mark to learn the of! Get once you take the settlement set up to attract new settlers in need a... The Sunshine Tidings Co-op is a location and possible sunshine tidings co-op clear enemies in the middle other to... Of raiders to establish the area to be cleared the completion, Jack and Johnny, to!: Features multiple structures within a very large buildable area third time through playing, and you clean. ; it appears to have been a commune before the Great War the Tidings... Tidings Co-op settlement ( sometimes ) to extend the boundaries main town is located all of the buildings times not!

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