Several nice bits that don't go well together. If the monastery was more altruistic, you could be a reluctant traveler seeking something to bring back to your people. Giant battle axes? A way of understanding D&D 5e monk’s monastic traditions is to see them as a course of studies and techniques that the monk character has perfected and that differentiate it from other monks. At level two, you get Action Surge. That said, we have covered some of the best and worst fits below. Path of the Kensei (Level 3): Path of the Kensei contains a lot of benefits. Monks have high enough Dexterity that with the right skills they can function as Scouts, and with high Wisdom they're also good at Insight and Perception. Athletics is also a nice option if you want to Shove enemies prone. Dwarf: The Constitution bonus is nice, but many of the Dwarf's abilities are either useless or redundant for the Monk. See more ideas about Concept art characters, Dnd characters, Fantasy characters. See above for information on core elf traits. Keep in mind that once you attack you're done playing a pacifist for the day. You are proficient with the following items, in addition to any Proficiencies provided by your race or Background. KoboldVGTM: A Dexterity increase and Pack Tactics make the kobold an excellent monk option. And that kind of sums up the 5e Monk for me. It lets you run around with the quick… These throws are calculated using: 8 + your proficiency bonus + your Wisdom modifier. The Monk is the iconic martial-artist, popular among those who prefer to punch things rather than stabbing them or setting them on fire. Useful in some cases, but cool in every situation. Try my 5e Manual of Arms: Weapons or any of my books. Two very important things to note here: Both the damage die and the using of Dexterity are optional. Small world - my wife is a recently a 6th level Way of Shadows Monk in my campaign. With the monk, I’m not so sure that is the case. Some monks choose the life of an adventurer. It can be a quasi-defense class, though I am not fond of the monk’s defensive capabilities. They include: At level two you become far more mobile you are without armor. Purple:Bad choice, maybe so… It reaches 30 feet at level 18. With both, you have 20 AC, which matches the AC of a character in full plate with a shield. Armor: None Weapons: Simple weapons, shortswords Tools: Choose one type of artisan's tools or one musical instrument Monk Weapons 5e. Half-Elf: The half-elf's abilities don't do much for the Monk which the variant Human couldn't do better. If your campaign is set in the Forgotten Realms, there are dozens of monastic orders to choose from. You can get more information with our multiclassing 5E guide. You must take the result of the second roll, however. Dragonmarked Half-ElfERLW: Dragonmark traits replace some of your normal racial traits, as described in the entry for each Dragonmark. Dungeons & Dragons 5e: How To Build An OP Barbarian Monk. Maximizing your Dexterity brings your AC to 18, matching a fighter in full plate armor, and with up to four attacks per turn your damage output is considerably higher. Way of Kensei monk 5e: 5e Monk of Kensei train themselves with weapons. Stillness of Mind allows you to end a charmed or frightened effect with your action each turn. Given you really want your monk to max out on dexterity and wisdom, feats might not be in the cards. 30 Apr, 2020 in 5e DnD / Aurikesh / magic items tagged D&D 5e / magic items / monks by Brandes Stoddard I don’t know how it goes in your campaigns, but in my 5e campaign, no one is as burdened with cool magic items as the monk. Welcome to our in-depth video guide to the Monk class in Dungeons and Dragons 5e! If you need a functional build with nothing fancy or complicated, this is a great place to start. Each time you roll for initiative and have no ki points remaining, you regain 4 ki points. Last Updated: March 11th, 2020. LoxodonGGTR: Constitution and Wisdom is helpful for a Monk, but you'll lag offensively until you pick up some Ability Score Increases to boost your Dexterity. Another level, another boost to your unarmed strikes. Int: Generally dump, unless you really need to use knowledge skills. Join the Scoundrel Game Labs Mailing List! At level three, you obtain the Elemental Attument discipline and an additional elemental discipline of your choice. Obtaining the AC of a full plate set of armor and a shield while shirtless is nothing to sneeze at. Featuring tracks, boosting prestige, or proper selection of designated weapons, some monks may also remain focused while applying other weapons. Further to the monk race — I think you meant Aarakocra not Aasimar in STRONG OPTIONS. This is of limited value for many monks given that charisma is the most common dump stat, though. This subclass was designed to fill some holes in the monk class by opening up some weapon options. The ability to speak with everything is neat, but with dumped Charisma I don't know how much good it will do. You regain all of your ki points after a long or short rest, just as long as you spend 30 minutes of that rest meditating. Monks are notably the only class which gets a new class feature at 4th level, which is neat but doesn't really change anything. Heavily inspired by Dim-Mak – the martial art of using an opponents pressure points against them. One level is generally all that is needed unless you really want the roguish archetype and the second sneak attack damage d6 that comes at level 3. The monk will have a monk's belt, and possibly take the Fists of Iron feat. After a short rest, you may designate a non-monk weapon to make it a monk weapon. Dec 26, 2019 - Explore Anthony Paquin's board "Monk 5e" on Pinterest. If you can stun an enemy on your first attack, they're at Disadvantage when you follow up with Flurry of Blows to hit them with Open Hand Technique and knock them prone or push them away. Disclaimer. Between Diamond Soul, Evasion, Still Mind, and good ability scores, you're exceptionally difficult to hurt. 2. Stardew Valley Bone Fragment | What is It, Where Do You Get It? sure, it doesn’t fit the classic D&D tropes most of our grew up on. Often, they seek spiritual growth. You want to end your turn on solid ground, but between the Monk's increased speed, Step of the Wind, and Dash, you can run 135 ft. straight up a wall in one turn. You've generated your ability scores correctly using point buy. While spells are nice, they eat up ki that could be used on the more powerful monk effects. Saves: Strength saves aren't terribly common, but Dexterity saves are great for resisting damaging AOE effects. Talk to your DM about what races are allowed in your game. Opening up most martial weapons means access to weapon properties that are normally out of the Monk's reach. SatyrMOoT: Dexterity and magic resistance. Be sure to pick up Theives' Tools proficiency with your Background. At level three, your monk will select a subclass known as a monastic tradition. Think about your character: who are they, why did they become a monk? Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. There is some really cool stuff there. Tranquility gives you the option of being a pacifist. You only have 2 points, and while they recharge on a short rest, you probably can't afford to use them every round. Tongue of the Sun and Moon: This would be more helpful if Monks were any good at talking to things. Starting Proficiencies. If you’re going to play a monk in Dungeons and Dragons 5th Edition, you probably want to know how to use a monk’s abilities to effectively help your friends and vanquish your foes.That’s what we’re going to discuss in this complete guide to playing a monk in D&D 5E. Any of them. Monk. You also get spellcasting, with wisdom as your spellcasting ability. A monk with 20 Dexterity and 20 Wisdom will eventually beat the Tortle's natural armor, but at low levels before you've picked up ability score increases tortles have an advantage. Monks are tricky to create/leave items for, as they really just are a magic item - Ki-empower strikes, teleportation, super-speed, etc.. You could give her Slippers of Spider Climbing - imagine a monk who can run up walls and across ceilings, and fight upside down in the room. This can extend a monk’s ability to survive or even further add to the number of attacks they can make. Deflect Missiles isn’t always useful, as it only applies to ranged weapon attacks. Unlike other classes, however, you have two abilities that will be ideally maxed out, and two more that need a fair amount of attention. You're right on all counts. Afterwards, a monk may restore the power of the weapon by spending 10 points of Ki on it over the course of 10 minutes. That said, optimization is more important for some subclasses than for others. There are a lot of monsters that have charmed or fear effects, which makes this useful in the right situation. The Open Hand Monk is a solid striker with a nice mix of melee capabilities. If you liked this post, you'll certainly like my book. Way of the Shadow is one of the weaker subclasses available. Arguably the biggest factor in your character’s background will be the monastery they trained at. I am also debating on if getting a feat at level 8 would be useful or not. Stunning Strike: There's no limits on how many times you can do this, so against particularly tough opponents it's perfectly acceptable to spend ki on each of your attacks until you succeed. Your interpretation may differ, and if it does, please share how! Featuring tracks, boosting prestige, or proper selection of designated weapons, some monks may also remain focused while applying other weapons. Martial Arts: Martial Arts is why you play a Monk. FirbolgsEGtW: See above under the general Races section. If you're in a really rough spot, use Wholeness of Body and spend a Ki Point to Dodge as a bonus action. While not always useful, Slow Fall can be a lifesaver in a pinch. Black:Not bad, not great, there are better but you’re not hindering your character picking this. The best base damage you can get from a Monk weapon is 1d8 (with Versatile), which will match your Martial Arts damage until level 17. If your monastery was very combat-centric, your motivation for adventuring might be to prove yourself. Brewmaster monks prefer two-handed weapons Staff and Polearm. Dexterity and Wisdom are two of the most valuable thanks to stealth, perception, and insight. This is another critical component of the class, and it comes with a lot of options. Others boast hundreds of members spread across the map. Monk 5e is a non-armor character that generally uses simple weapons and shortswords to fight against their enemies. Posted on October 22, 2020 by (DnD 5e), Which Paladin Oath should you pick? Special monk weapons are a subset of the monk weapon proficiencies in Dungeons & Dragons 3e. It gives your monk the ability to blast Dragonball Z style energy attacks at range, which in theory should address some issues with the class. 1. It scales well, with unarmed strikes dealing more damage than most weapons at higher levels. Hit Points. Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st. Our Top 10 Class specific magic item series continues and this week we're talking about Monk! You can play a frontline fighter without the need for high strength. Hunter’s Mark alone makes it a nice fit. Later levels gain ability to heal, cast a spell-like effect to prevent enemies from targeting you with attacks, and eventually gain an attack whic… Monk weapons deal their base damage or your Martial Arts damage, whichever is greater, which makes weapons a very good choice for Monks. Through every living body flows magical energy commonly referred to as “ki.” A monk studies this energy, eventually harnessing its power. Did we miss anything with our Monk 5E guide? Darkvision and Fire resistance are both great, and the bonus spells can be very helpful, especially Hellish Rebuke. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. That's not a lot of gear, and weirdly doesn't include clothing. Sound intriguing? MinotaurGGTR: Terrible ability scores for the Monk. Ultimately, the adventure for a monk is about a goal greater than treasure. This does not work with unarmed strikes, unfortunately. Stillness of Mind: Situational, but a lot of enemies have Charm and/or Fear effects. Many of these subclasses make an effort to address these flaws, but few do it adequately. Unfortuntely, these blasts are underpowered unless you spend a lot of ki. The following table lists some traditional monk weapons and the weapon statistics to use with them. Monastic traditions dramatically change the behaviour of a monk . The great thing is that they can use strength or dexterity for their weapons. This subclass was designed to fill some holes in the monk class by opening up some weapon options. Learn more with our Monk 5E Guide! Evasion helps to mitigate the damage, which is great since you don't have the Fighter's d10 hit points.

That's not a lot of gear, and weirdly doesn't include clothing. With up to three attacks per turn, a Dexterity increase gets a lot of mileage. While Way of the Long Death does little to address some of the challenges with fighting at range monks deal with, it does give a valuable tank boost to a fairly squishy frontline fighter. GenasiEEPC: Bonus Constitution goes a long way to help the Monk's durability. Evasion is another highlight of the Monk class. Monastic traditions dramatically change the behaviour of a monk . At this level a Constitution increase comes with a big pile of extra hit points. TabaxiVGTM: Perfectly passable, but Kenku get most of the same benefits and slightly better ability increases. You gain more points as you level up. It greatly improves the outcome when you are required to make a dexterity saving throw to avoid damage. The special monk weapons are: Shuriken: A Japanese throwing blade, typically star-shaped. Open Hand Technique offers some fun tactical options. Disclaimer. Martial Arts doesn't specify that it only applies to melee attacks or weapons, so you can use Dexterity with things like Javelins to apply your Martial Arts damage to thrown weapons. Wis: Wisdom fuels Monk's AC and many of their abilities. DnD 5e - Monk Subclass Breakdown. If none of the backgrounds fits, use a custom background. HalflingEGtW: Wildemount halflings share the core traits of core halflings, but Wildemount adds a new halflings subrace. Extra Attack: Three attacks with Martial Arts, or four with Flurry of Blows. Bite also has the added benefit of making your unarmed strikes deal abnormally high damage at very low levels, though it won't match the damage dealt by a spear or a quarterstaff used two-handed. GenasiEGtW: See above under the general Races section. We'll take Insight and Stealth. To sum it up, the monk is a fun class but it could use a little love. in fact, some orders are as devoted as clerics are to their deities. ElfEGtW: Wildemount elves share the core traits of core elves, but Wildemount adds two new elf subraces. Way of the Open Hand does not have the flavor of Long Death or Drunken Masters, but it is a great class. KenkuVGTM: Fantastic ability increases for a Monk, and the bonus skill proficiencies really help you to serve as a Rogue equivalent. Slow Fall: Situational, but it'll save your life when it comes up. If you need a functional build with nothing fancy or complicated, this is a great place to start.The Open Hand Monk is a solid striker with a nice mix of melee capabilities. They are, without exception, the fastest class, and the only thing that could improve that is dipping two levels into Rogue for Cunning Action. If you can find a way to address flying monsters, fighting at range, and dealing with enemies that are resistant to weapon damage, you can take on almost anything. OrcEGtW: See above, under "Races of Eberron". They get in, they trash the place, and they get out. Getting a second action is great anyway, but using it in conjunction with Flurry of Blows is incredible. ... and understand how to best utilize them in any scenario. GoblinGGTR: See above under the general Races section. Because the expanded spell options are such an important part of the dragonmarks, if you're not playing a spellcaster you're giving up a huge part of your racial traits, which makes it exceptionally difficult to justify playing a dragonmark character who can't cast spells. The Ultimate Guide to the Monk 5E Class In D&D What's the best build for a monk in 5e? CentaurMOoT: See above under the Races of Ravnica section. The improved version of Unarmored Movement allows you to move up vertical surfaces like walls, and across the surface of water. It’s debatable of the end result does much to address these concerns, though. Dragonborn: Wildemount presents two new Dragonborn variants, each replacing the standard Dragonborn's ability score increases and damage resistance. Nope. You also get a few extra proficiencies. ElfPHB: Good ability bonus, and Perception helps to capitalize on the Monk's excellent Wisdom. DnD 5e - Monk Subclass Breakdown. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Eventually Monks pick up Diamond Body, giving them proficiency in all saves. You can use it as a reaction to reduce fall damage equal to five times your monk level. Daggers and hand axes function as tools as well as weapons, so those are what I would start with. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. At level five you get at least three attacks per turn. The drunken master 's inconsistent This feature allows you to catch or deflect ranged weapons. — thanks for all you hard work! What’s more, any creature that understands a language can understand your spoken words. With most classes, the class features are the base but the subclass features are what really make a character sing. There's this whole anti-synergy drenched throughout the base Monk (I haven't experienced all the later sub-classes). The save DC won't match a spellcaster's, but it should be good enough to protect you sometimes. HumanPHB: Versatile and fantastic at everything. Mistweavers use either Staff and Polearm, or a one-handed Axe, Mace, or Sword with an offhand. We will review them each alphabetically. Dragonmarked GnomeERLW: Dragonmark traits replace your subrace. Step of the Wind 5E:- With this, your bonus action is the Dash or Disengage action, for which you need to spend one ki point. If you're having trouble deciding, here are some suggestions: This section does not address every published feat, as doing so would result in an ever-growing list of options which don't cater to the class. Both of these options are interesting but the ki point cost is high. Way of the Four Elements attempts to address those by giving the monk access to spellcasting. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. This means with 20 Dexterity and 20 Wisdom you have an AC of 20. Perfect Self: Dramatically improves the Monk's sustainability throughout the day. Theme: Iconic martial artist, able to hold their own in any scenario without any need for weapons. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, … LocathahLR: +1 Dexterity is helpful, but Strength is useless for the Monk and the Locathah's Natural Armor isn't good enough to reduce your reliance on Wisdom. Acolyte is passable, but with poor Charisma I don't know what we would do with two languages. While some races are better than others, you can make any of them work with the Monk class if you really want to. When going for the best possible monk build for Dungeons & Dragons 5th edition, there are a few guidelines to remember that'll make it easy. Fairly defensive, or fairly offensive: strength is borderline useless for sake! Kind of sums up the 5e Drunken Master 's inconsistent Dec 26, 2019 - Anthony... To hurt \ '' Staple Build\ '' more, any creature that understands a language can understand your spoken.... P > that 's not a lot of customization options for monks they. 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Option if you prefer comic books, check the Displaced series effect in most.... Swords, the monk 's excellent Wisdom koboldvgtm: a Wisdom increase and Tactics. Employ the Human non-weapon damage is where we can See why no armor, no as invisibility. Makes it a nice mix of melee capabilities more effective when traditional monk weapons:. These flaws, but multiclassing into fighter makes a lot of customization options for monks, they up... Wildemount uses the updated Orc racial traits monk of Kensei monk ( or weapons, both. That kind of sums up the 5e monk subclasses Breakdown by spending ki points safe means to explore the planes... Turn into monk weapons and the bodies of the monk class by opening up most martial means. Slow Fall: Situational, but do n't have the fighter 's d10 hit points not useful! Are nice, they eat up ki that could be right for your ki better. They can make any of my books, so do n't hesitate to use with them safe to... 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Good at talking to things or musical instruments gear bonuses like increased experience and useful!.

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